
By doing jobs for a syndicate and successfully completing them, the player gains respect with that syndicate, allowing them to take on tougher jobs with enough respect, but lose it with their chief rivals, locking them out of their jobs and making the syndicate's members hostile to the player. Jobs on offer come from three different syndicates-each level features two unique syndicates, alongside a third syndicate present in all levels. Players can save their game during a playthrough of a level by visiting the church they start at, but must pay a set number of points to do so. The game introduced several features and improvements to the series. The time period the game is set in is not specified-conflicting sources suggest anything from "three weeks into the future", to the year being 2013, despite in-game references to the "new millenium" that is coming (implying the game takes place around its time of release, in 1999). Grand Theft Auto 2 's setting is unique for the series: a retrofuturistic metropolis referred to as "Anywhere, USA", which is divided into three districts (Downtown, Residential, and Industrial) that players will switch between as they progress through the game.

Being arrested or dying loses the player any equipment they found, and impacts their multiplier bonus. Creating chaos from their crimes will cause the player to be wanted by the police who will hound the player to arrest or kill them, with higher wanted levels increasing the level of response used.

Points are awarded from various criminal actions such as destroying cars, selling vehicles, and completing missions for various crime syndicates, with the latter awarding more points than doing simple criminal actions.
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Like its predecessor Grand Theft Auto, the game focuses on players completing a series of levels, each requiring a set target score being achieved in order to progress to the next stage.

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Gameplay Grand Theft Auto 2 being played at "dusk" in the Windows version Grand Theft Auto 2 was followed by 2001's Grand Theft Auto III, which started a new era for the series, while the game itself was re-released on Steam in January 2008. The game was also criticized for failing to innovate the formula established by its predecessor, despite several improvements it brought. While the soundtrack and some gameplay elements, such as the gang loyalty system, were praised, the graphics, controls, and setting received a more mixed game response. Grand Theft Auto 2 received mixed reviews for most platforms, and negative reviews for the Game Boy Color, but was a moderate commercial success. The game's intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.
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Set within a retrofuturistic metropolis known as "Anywhere City", the game focuses on players taking the role of a criminal as they roam an open world, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. It is the sequel to 1997's Grand Theft Auto, and the second main instalment of the Grand Theft Auto series.

Grand Theft Auto 2 is an action-adventure game, developed by DMA Design and published by Rockstar Games in October 1999, for Microsoft Windows and the PlayStation, and the Dreamcast and Game Boy Color in 2000.
